Doesn’t Toon Blast Get Boring?ĭue to the repetitive nature of the puzzles, you could be forgiven for thinking that Toon Blast would become samey and boring after the first five minutes. Luckily, the musical score on Toon Blast is gentle and jolly, and really does seem to hark back to the music of the early computer games that many parents will have loved. So many other color match apps have the most annoying and repetitive music that drives parents crazy as their kids try over and over to complete a certain level. They colored cubes fall in front of themed backgrounds that range from rollercoasters, to candy stores, to outer space! You never know where the next level will take you and that adds to the fun.Īnd crucially, the music is cool and nostalgic. The locations for each level are equally appealing. These characters are almost retro in style, and seem reminiscent of the old Looney Toon characters that many adults will remember. There are a host of fun cartoon characters including Bruno Bear, Wally Wolf and Cooper Cat, who are all aesthetically very cute and cuddly, and kids instantly seem to connect with them. What’s more, the world that the developers have created is very appealing.
It has an incredibly clear and easy-to-use interface that even youngsters can navigate on their own - so you won’t have to worry about helping them all the time.
TV was the old electronic babysitter, but Toon Blast is the new and improved model. This is really brilliant if you have a long car journey ahead and need something to stop the kids from squabbling in the back seat. You can also play the game both on and off-line.
Plus it does so across a range of devices, so it works just as well on a tablet as it does on a small smartphone screen. This app has been designed by expert app developers so that the puzzles run super smoothly without many glitches at all. The main reason why Toon Blast stands out from the many other apps like it is it’s quality. These coins can be used to buy extra lives, and quick cheats to help you progress through the ever more difficult puzzle levels. On some levels you have to burst the balloons that drop down as well as the color matched cubes, and you can collect stars and coins as and when you spot them to add to your coin collection. The game also throws neat little rewards and challenges into the mix. This means that a certain amount of strategy is needed because, by letting color combos build up you can create a bigger blast and gain more points in a single move. Players are challenged to reach their score target in as few moves as possible. However, the speed and difficulty of the puzzles increases as the levels get higher. Once a player reaches a certain number of points, having blasted enough color matching combos, the level is complete! It really is an incredibly simple game that anyone can master. Players score points for every combo they blast, and new cubes fall from the top of the screen to refill the void.Īnd that’s it. Two cubes count as a combo in Toon Blast, which is less than the usual ‘match-3’ rule and makes the game much easier than others like it. In each puzzle the screen fills with little colored cubes, and players have to tap on combos of matching colored cubes to blast them apart.
Session 3.6: Bug fixes, final polish run.The app is really a series of puzzle games, which players have to complete in order to reach the next level.Session 3.4: Player interactions with tilemap, scoring.Session 3.3: Creating the tilemap and filling it up with tiles.Session 3.2: Creating the UI and applying the transitions between them.Also generating some sounds to use later. Session 3.1: Starting the Unity Project and choosing assets from the asset store.It's important to note each session will be fixing its own bugs or previous session bugs. Session 2.2: Prototype Scope and Possibilitiesĭuring this session we will be creating the game with basic assets from the assetstore.We'll be checking some facts about the game, designing the rules, and talking about the scope. Session 2: In depth Game Description and Defining the prototype's scope. Session 1.2: Checking Unity and other tools are installed.Session 1.1: Game basic description, screenshot analysis.